fabsipup

fabsipup is from Belarus, has been a member for 9 years and last logged in 9 years ago.


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Thirty Questions and Answers to PVP

Sword Units
Swordsman
*Can be hired at degree 1*
Str: 340
Dex: 240
Def: 400
Int: 130
Vit: 250
M.Def:125
Abilities
Damages 1 target to get a good amount.
Dark Seed:
Notes
The Swordsman is a fantastic font line unit. They were created to prevent a hole in your configuration as long as possible, & deal lasting ruin to just one unit.
Lethal Strike : Produces heavy destroy to a single component, however it requires alot of AP.
Skills
Mana Seal Prevents all oponent's staff components from using skills for one turn, employs small d.o.t.
Exorcist
*Can be hired at degree 57*
Str: 290
Dex: 170
Def: 260
Int: 240
Vit: 240
M.Def:285
Seal Staff Debuff's all oponent staff units, reducing their 'Regular Strike' damage; slight d.o.t.
Notes
The Exorcist is a precious gizmo for PvP, though much less effective in PvE ldkdie the fact they miss alot. They'll allow your monk to take advantage of Awakening two times in one turn much easier; let you fix more generally; Offer a great long-term stun if used having an Archer's Silence skill properly (Given you've made a hole in your oponen't front line).
Speed Cast Gives added AP, & cures, your staff units each turn.
Lady Knight
*Can be hired at degree 95*
Str: 370
Dex: 260
Def: 750
Int: 160
Vit: 280
M.Def:145
Abilities
Light Slash Strong magic destroy to an individual unit. ***
Notes
He is astonishing shield & ought to manage to take a couple of blows.
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Staff Units
Monk
*Can be hired at level 18*
Str: 190
Dex: 140
Def: 150
Int: 260
Vit: 160
M.Def:500
Protect gives your primary unit a defensive boost, & cures them, at the start of lskdowp of Protection cures your primary unit every time it is hit (though if hit with a combo, only healed on first assault)
Holy Guard Casts on a whole row, negates all status effects currently on chosen units, & prevents all skills from being cast on them (With the exclusion of Guard Dispell). *** Units under Holy Guard can be stunned, & cannot be cured***
***They are both passive skills, so one ability could be learned. To get Shield of Protection you must utilize a skill reset book to dispose of Protect***
Notes
Absolutely essential for PvP, & lots of will say for PvE. The ability to remove any negative influence on your units is a necessity, stun. They're & a key to maintaining ldfoiefj unit alive. Ought to not have a foundation without one ^^.

Shaman
*Can be hired at degree 10*
Str: 150
Dex: 130
Def: 180
Int: 230
Vit: 150
M.Def: 450
Skills
Blessing of Life A healing skill, changes one unit until the shaman is updated, than changes an entire row.

Savage Will Makes a whole row uncontrollable, & deals small d.o.t. to mdef every turn (Own units).
Notes
Their assault's safe to say every formation requires a healer. Whether you have two (1 for healing, 1 for d.o.t./Noble Sac) or a medic for awful times. Get one at level 10, commend her until you are able to get an Oracle.
Noble Sacrifice The Shaman Forfeits their life to cure the rest of your units, the healing effect continues one more turn following the ldfoiefj fainted.
Abilities
Witch
*Can be hired at level 51*
Str: 120
Dex: 250
Def: 150
Int: 280
Vit: 180
M.Def:500
Meteor Hit A devistative AoE skill. This high detrimental ability can take out an entire unit essentially. Used only every 4 moves, it's over worth the wait.
Mana Recharge Restores up to 3 friendly unit's MP
Notes
A astonishing unit! Any PvE formation ought to have one. One can alter the tide in any battle.
Mana Snare Can change entire enemy configuration. Each turn, for 2 turns, it'll drain a small amount of MP. *** Combo's if enemy casts Savage will/Seth's will, they're going to get 200 ruin instead*** ( worthless ability, dont get it)
Skills
Princess' Order Increases your ranged unit's defense & treats them a small amount each turn.
Princess
*Can be hired at degree lsmsdjwu 130
Def: 180
Int: 300
Vit: 180
M.Def:475
Relatives Signet Debuff's all oponent Aarcher units, reducing their 'Regular Strike' damage; slight d.o.t.
Royal Signet Debuff's all oponent Firearm units, reducing their 'Normal Attack' damage; little d.o.t.
Abilities
Healing Blessing of Life on steroids.
Notes
A first rate unit. Ranged units are the powerhouse of destroy in Atlantica, so keeping them alive is important.

Vortex An A.o.E Assault, can cope first rate destroy at high levels ***Combo's with Lady Knight's Light Slash***
Seth's Will Savage will on steroids.
Oracle
*Can be hired at degree 76*
Str: 170
Dex: 150
Def: 250
Int: 250
Vit: 170
M.Def:500
Notes
Oracle's are amazing support components, positively not a reason to not change your shaman for just one.
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Viking
*Can be hired at amount 20*
Str: 330
Dex: 110
Def: 280
Int: 140
Vit: 310
M.Def:-50
Axe Units
Skills
Unlike Stun, the frozen components still pslsowek each
turn. Exceptionally successful for disabling an oponent.
Lethal Strike Delivers heavy ruin to an individual component, yet it demands alot of AP.
Beast Trainer
*Can be hired at level 44*
Str: 280
Dex: 170
Def: 800
Int: 160
Vit: 290
M.Def: 175
Notes
Vikings are now mid line units. Though they have amazing health, their Def/mDef makes them run when a mouse passes by. useful at lower amounts, but ought to get replaced after 50/60.
Abilities
Animal Summon Summons creatures (Foxes default, Various others obtainable through mob drops & marketplace; which may be used at distinct
Amounts) that hit every enemy unit.
Notes
Amazing, amazing, great unit. He's great shield, & assault to boot; & he combos frequently. Though her skill is useful, it is obviously better to essentially use her ordinary attack; unless tons lsdkdjwu are just hanging on with their life.
Spear Units
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Abilities
Lightning Spear Reduces up to 2 units (in a column) AP.
Spearman
*Can be hired at amount 1*
Str: 310
Dex: 210
Def: 330
Int: 120
Vit: 240
M.Def:-110
Fatal Strike Provides heavy ruin to an individual component, however it requires alot of AP.
Notes
Spearman are excellent units, & it might be suprising, but they're also made to be mid line units. Their Lightning Spear (some say it was teased in the coursework of cbt) isn't effective in stopping a unit's turn if that unit has a first rate AP regen. The only real way to absolutely discontinue that turn from coming is using 2 Lightning spears around the same unit in a single turn.
Abilities
War Cry Debuffs whole enemy configuration (Small lsmsdjwu obt)
Spartan (NOTICE: Use Shield Spear)
*Can be hired at level 100*
Str: 341
Dex: 220
Def: 363
Int: 122
Vit: 244
M.Def: 100
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Notes
Said to be the complete finest deffensive unit in the game two times upgraded.
Gunner
*Can be hired at level 1*
Str: 150
Dex: 220
Def: 180
Int: 220
Vit: 170
M.Def:225
Gun Units
[Fatal Shot Delivers heavy destroy to one component, however it needs alot of AP.
Abilities
Wild Shot Prices excellent destroy to some complete column
Notes
Certainly excellent component for PvP. The capacity to greatly destroy a column in lieu of a row causes it to be almost impossible for the oponent to recuperate from.
Inventor (NOTICE: Can utilize To Search Bots)
*Can be hired at level 84*
Str: 160
Dex: 240
Def: 200
Int: 275
Vit: 190
M.Def: 400
Skills
Summon Machine much like a Animal Trainer's Beast Summon, they can summon wtkos of machines to ruin your oponent. Unlike the
creatures a BT summons, the machines might be produced by crafting; they may even be bought on the market.
Notes
Great Firearm Unit. Fine Defense/mDef & useful. (Little advice until obt)
Abilities
Shooting Position Damages a single component heavily.
Janissary
*Can be hired at degree 96*
Str: 157
Dex: 247
Def: 198
Int: 225
Vit: 173
M.Def: 225
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Notes
Deals more ruin than an Inventor. (Small advice until obt)
Bow Components
Archer
*Can be hired at level 1*
Str: 160
Dex: 220
Def: 180
Int: 230
Vit: 140
M.Def:250
Skills
Silence Prevents an entire row from using abilities for 2 turns; slight d.o.t.
Deadly Shot Provides heavy destroy to an individual component, nevertheless it needs alot of AP.
Notes
The most useful component for stopping a fight fast. They require the astonishing destroy of a swordsman & can strike any ldkfiw the formation. Several Archers can down a boss or oponent's major unit immediately. Their silence ability is also among the most useful skills in the game.
Prophet
*Can be hired at degree 70*
Str: 170
Dex: 210
Def: 200
Int: 240
Vit: 190
M.Def: 450
Notes
He is a useful unit which can help your frontline make an enduring impression before they bite the dust. He could be also useful in PvE, since most units fall underneath the segment 'Sword/Spear/Axe', even in case that they dont use weapons. Not only that, but she is an archer XD, which means being able to hit your oponent's main unit every turn; a key to winning any battle.
Skills
Concentrate Increases physical ruin, truth, & marginally heals, your melee units every turn.
Broken Spear Debuff's sldmw Spear units, reducing their 'Standard Attack' damage; slight d.o.t.
Rusty Axe Debuff's all oponent Axe units, reducing their 'Regular Attack' damage; slight d.o.t.
Cannon Units
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Artilleryman
*Can be hired at level 30*
Str: 200
Dex: 160
Def: 200
Int: 220
Vit: 210
M.Def:275
Skills
Profound Penetration Reveals the HP of your oponents formation (First works as cross, than entire formation); slight d.o.t.
Deadly Shot Produces heavy destroy to an individual unit, nevertheless it demands alot of AP.
Notes
Though their ruin is small, they can reach up to 5 units, & d.o.t. a complete formation.
Cannoneer
*Can be hired at level 87*
Str: 230
Dex: 190
Def: 220
Int: 240
Vit: 225
M.Def: 280
Skills
Smoke Bomb (Unclear how tons of units this ability effects, assuming it operates like Deep Insight) Lowers target's assault power & accuracy.
Notes
A lot more strong than an Artilleryman
Credits: Pantho from Atlantica Online
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